Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Android is an open source platform for mobile computing. Applications are developed using the familiar tools of Java and Eclipse. Many vendors and carriers offer Android-based devices (mobile). Android is enjoying healthy growth, in terms of set hand is sold, the project of available applications and new openings. This course teaches students of architecture, API, and performance techniques to create a robust, tall and attractive applications for Android devices. While many classes focus on the mobile device, this course also addresses the server architecture.
One of the key factors for Android is the fact that it is open source, that is, developers are free to code your own applications for the platform and will release them through the Android Market. What, however, if your ambitions and ideas are more impressive than their coding skills? Interestingly, there is a growing industry in the formation of specific Android developers.
What you will learn from our Android training program?
Setting up Android Development Environment
- Installing the Software Development Kit.
- Navigating Javadocs. Getting an overview of the SDK tools and sample code.
- Using the Eclipse Android Developer Tools (ADT) plugin.
Android Application Development Launch
- Using SDK emulator.
- Runtime configurations, Android Virtual Devices (AVDs).
- Using Android Debug Bridge (adb) and the Dalvik Debug Monitoring System (DDMS).
- Accessing the Android file system, pushing and pulling files, accessing and filtering system logs.
- Examining device processes, virtual machines and threads.
User Interface and Building a View
- Android GUI architecture.
- Assembling a GUI and wiring up the controller.
- Design by declaration.
- Opening screen design.
- Using Alternate Resources (for alternate languages and configurations)
- Applying Styles and Themes.
- Adding a menu.
Database and Content Providers
- Data security rules in Android.
- Reading and writing locally accessible files and SDcard files.
- Reading and writing Preferences.
- Setting up a SQLite database and sharing data as a Content Provider.
Media
- Playing and recording video and audio.
- Using the camera.
- Adding sound and video to applications.
Services
- Starting, stopping Services and Binding to Services.
- An overview of how to use Remote Methods and Android Interface Description Language.
Location and Sensing
- Sensors (which don't work on the emulator).
- Location Based Services.
- MapView and MapActivity.
Testing, Signing and Publishing Application
- Test the application. Writing Junit test cases and using 'The Monkey' for UI testing.
- Attaching an End User License Agreement.
- Creating and attaching an icon and label.
- Versioning your application.
- Obtaining a Signing Certificate and API key.
- Signing the application.
- Publishing in the Android market.
Eligibility for the Android Training :
In order to jump into Android Programming you need to know Java. In order to take Java you need a background in C Programming. And if you don't know C Programming, then you need to start with the Fundamentals of Operating Systems and Programming. Whether you need to start at the beginning or are ready to jump straight into Android Programming.